
Görsel Tasarım09.07.2026
Dörtlü 3D İzometrik Sahne Tasarımı Promptu
Dörtlü 3D İzometrik Sahne Tasarımı Promptu, Görsel Tasarım alanında daha kontrollü ve tekrar edilebilir sonuçlar üretmek için hazırlanmıştır.
Prompt Komutu
Concept: A hyper-realistic 3D isometric view of a [LOCATION] scene on a circular base.
Subject (Visuals): A full-body, realistic human [DESCRIPTION].
Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
Important: He is NOT a toy/doll. He looks like a real person inserted into the scene.
Pose: [POSE].
Composition & Scale (Crucial):
Camera: Isometric wide shot (Full view). ensure the entire circular base, the subject, and all props are visible within the frame.
Proportions: PERFECT RELATIVE SCALE. The props (e.g., scooter, table etc.) must be the correct size relative to the human. Do not make the human giant or the props tiny.
Environment: A realistic section of a [WALL OR BUILDING] behind the subject.
Material: Real weathered textures (brick, cement, wood), not painted model textures.
Props:
[PROP 1] (Real metal and chrome texture).
[PROP 2] (Real food texture).
Note: Ensure all props are present and grounded on the base.
Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.
Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished.
Topluluk görüşleri
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